chore: unity页面植入
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@ -0,0 +1,3 @@
|
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{
|
||||
"CurrentProjectSetting": null
|
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}
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@ -0,0 +1,6 @@
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{
|
||||
"ExpandedNodes": [
|
||||
""
|
||||
],
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"PreviewInSolutionExplorer": false
|
||||
}
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@ -0,0 +1,11 @@
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<script setup lang="ts">
|
||||
$defineProps<{
|
||||
src: string
|
||||
}>()
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<ClientOnly>
|
||||
<Model :src="src" />
|
||||
</ClientOnly>
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||||
</template>
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@ -1,13 +1,17 @@
|
|||
<script setup lang="ts">
|
||||
import { Model as LingoModel, OrbitCamera, World, useAnimation } from 'lingo3d-vue'
|
||||
|
||||
$defineProps<{
|
||||
src: string
|
||||
}>()
|
||||
|
||||
const anim = useAnimation({ from: 180, to: 0, duration: 5000 })
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="relative h-96 w-96 bg-transparent">
|
||||
<div class="relative h-96 w-full bg-transparent">
|
||||
<World color="transparent" default-light="studio">
|
||||
<LingoModel src="/model/apple_watch/scene.gltf" :y="0" :rotation-z="anim" :box-visible="false" />
|
||||
<LingoModel :src="src" :y="0" :rotation-z="anim" :box-visible="false" />
|
||||
<OrbitCamera active :z="100" :y="80" :zoom="1" auto-rotate enable-damping />
|
||||
</World>
|
||||
</div>
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@ -5,7 +5,7 @@ export function useCarousel() {
|
|||
description: 'home.carousel.description[0]',
|
||||
link: {
|
||||
name: 'home.carousel.link[0]',
|
||||
href: '/blog/creatorpartyverse',
|
||||
href: '/release/creatorpartyverse',
|
||||
},
|
||||
img: '/imgs/Home.Creatorverse.jpg',
|
||||
},
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||||
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@ -14,7 +14,7 @@ export function useCarousel() {
|
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description: 'home.carousel.description[1]',
|
||||
link: {
|
||||
name: 'home.carousel.link[1]',
|
||||
href: '/blog/holowater',
|
||||
href: '/release/holowater',
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||||
},
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img: '/imgs/News/HoloWater/20230524162443.jpg',
|
||||
},
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||||
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@ -11,12 +11,12 @@ export function useSectionThree() {
|
|||
{
|
||||
topic: 'home.sectionThree.contentPrimary.topic[0]',
|
||||
img: '/imgs/Home-Stories/ParcelCreatorverse.jpg',
|
||||
href: 'blog/creatorpartyverse',
|
||||
href: 'release/creatorpartyverse',
|
||||
},
|
||||
{
|
||||
topic: 'home.sectionThree.contentPrimary.topic[1]',
|
||||
img: '/imgs/Home-Stories/HoloWater.jpg',
|
||||
href: 'blog/holowater',
|
||||
href: 'release/holowater',
|
||||
},
|
||||
],
|
||||
contentSecondary: [
|
||||
|
@ -24,7 +24,7 @@ export function useSectionThree() {
|
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{
|
||||
topic: 'home.sectionThree.contentSecondary.topic[0]',
|
||||
img: '/imgs/Home-Stories/NeverDrinkAlone.jpg',
|
||||
href: 'blog/bar-symphony',
|
||||
href: 'release/bar-symphony',
|
||||
}, {
|
||||
topic: 'home.sectionThree.contentSecondary.topic[1]',
|
||||
img: '/imgs/Home-Stories/RIBAChangan.jpg',
|
||||
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@ -36,6 +36,8 @@ publish: "07/10/2022"
|
|||
由TOPVERSE设计的元宇宙建筑《创作者聚会(Creator Party-verse)》作为Web 3.0资讯平台深潮TECH FLOW、全球交易量最大(以美元计算)且拥有近2千万全球用户的加密货币交易平台KUCOIN、以及P2E平台FitR三家赛道头部项目方的主阵地,与全球的Web 3.0去中心化网络平台用户一同进行TOKEN2049的元宇宙盛宴。
|
||||
|
||||
|
||||
:model-content{src='/model/apple_watch/scene.gltf'}
|
||||
|
||||
|
||||
<p align="center">
|
||||
<img src="./public/topverse.svg" width="600"/>
|
||||
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@ -30,6 +30,9 @@ publish: "07/10/2022"
|
|||
</p>
|
||||
此外,我们为这个独一无二的元宇宙酒吧特别设计了一个NPC酒保-Hermit,是一个静坐隐士的形象,红蓝两色的能量环在进行着规则的上下运动。希望人们在追求热烈而亲密的社交的同时,能够同时保有自己内心的一片宁静。
|
||||
|
||||
:model-content{src='/model/apple_watch/scene.gltf'}
|
||||
|
||||
|
||||
|
||||
<p align="center">
|
||||
<img src="./public/topverse.svg" width="600"/>
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||||
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@ -24,6 +24,11 @@ export default defineNuxtConfig({
|
|||
inlineSSRStyles: false,
|
||||
renderJsonPayloads: true,
|
||||
},
|
||||
|
||||
components: [{
|
||||
path: '~/components',
|
||||
global: true,
|
||||
}],
|
||||
anu: {
|
||||
// initialTheme: 'dark',
|
||||
themes: {
|
||||
|
|
|
@ -18,7 +18,9 @@
|
|||
"lingo3d-vue": "1.0.118",
|
||||
"sass": "^1.62.1",
|
||||
"swiper": "^9.2.4",
|
||||
"vue-tsc": "^1.2.0"
|
||||
"unity-webgl": "^3.4.2",
|
||||
"vue-tsc": "^1.2.0",
|
||||
"vue-unity-webgl": "^1.2.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@antfu/eslint-config": "^0.38.4",
|
||||
|
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@ -10,7 +10,7 @@ const router = useRouter()
|
|||
<div>Not found</div>
|
||||
<div class="bg-primary">
|
||||
<ABtn>test</ABtn>
|
||||
<button text-sm btn m="3 t8" @click="router.back()">
|
||||
<button btn text-sm m="3 t8" @click="router.back()">
|
||||
Back
|
||||
</button>
|
||||
</div>
|
||||
|
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@ -34,11 +34,11 @@ const sectionNine = useSectionNine()
|
|||
|
||||
<!-- Section Two -->
|
||||
<Section ref="sectionTwoEl" class="border-b-2 border-dark/40 border-b-solid from-dark/30 bg-gradient-to-t dark:(border-light-50/10 from-light/5)">
|
||||
<div v-for="(item,i) in sectionTwo.content" :key="i" class="pb-8" >
|
||||
<Typography :title=" $t(item.title) " />
|
||||
<div v-for="(item, i) in sectionTwo.content" :key="i" class="pb-8">
|
||||
<Typography :title=" $t(item.title) " />
|
||||
|
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<div class="grid-row grid-cols-2 gap-18 md:(grid-cols-3 gap-10)" :class="`lg:grid-cols-${item.imgs.length} lg:gap-2 `">
|
||||
<!-- <Typography :title=" $t(item.title) " /> -->
|
||||
<!-- <Typography :title=" $t(item.title) " /> -->
|
||||
<a
|
||||
v-for="(img, j) in item.imgs"
|
||||
:key="j"
|
||||
|
@ -203,13 +203,11 @@ const sectionNine = useSectionNine()
|
|||
<Divider />
|
||||
|
||||
<!-- Section Nine -->
|
||||
<Section class="my-10 bg-gradient-pink flex">
|
||||
<Section class="my-10 flex bg-gradient-pink">
|
||||
<Typography :title="$t(sectionNine.title)" :topic=" $t(sectionNine.topic)" :description=" $t(sectionNine.description)" class="text-start" />
|
||||
|
||||
<div >
|
||||
<ClientOnly>
|
||||
<Model />
|
||||
</ClientOnly>
|
||||
|
||||
<div class="w-96">
|
||||
<ModelContent src="/model/apple_watch/scene.gltf" />
|
||||
</div>
|
||||
</Section>
|
||||
<Divider />
|
||||
|
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|
@ -1,3 +1,34 @@
|
|||
<script setup>
|
||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
||||
import UnityWebgl from 'unity-webgl'
|
||||
|
||||
const canvasRef = ref(null)
|
||||
let unityComponent = null
|
||||
|
||||
onMounted(() => {
|
||||
if (!unityComponent) {
|
||||
unityComponent = new UnityWebgl(canvasRef.value, {
|
||||
loaderUrl:
|
||||
'/unity/test/Build/Builds.loader.js',
|
||||
dataUrl:
|
||||
'/unity/test/Build/Builds.data',
|
||||
frameworkUrl:
|
||||
'/unity/test/Build/Builds.framework.js',
|
||||
codeUrl:
|
||||
'/unity/test/Build/Builds.wasm',
|
||||
})
|
||||
}
|
||||
})
|
||||
onBeforeUnmount(() => {
|
||||
if (unityComponent) {
|
||||
unityComponent.destroy()
|
||||
unityComponent = null
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
asds
|
||||
<div class="h-screen w-screen">
|
||||
<canvas id="canvas" ref="canvasRef" style="width: 100%; height: 100%" />
|
||||
</div>
|
||||
</template>
|
||||
|
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@ -0,0 +1 @@
|
|||
{"Keys":["com.unity.services.core.version"],"Values":[{"m_Value":"1.4.0","m_IsReadOnly":true}]}
|
After Width: | Height: | Size: 2.3 KiB |
After Width: | Height: | Size: 175 B |
After Width: | Height: | Size: 96 B |
After Width: | Height: | Size: 109 B |
After Width: | Height: | Size: 74 B |
After Width: | Height: | Size: 84 B |
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@ -0,0 +1,16 @@
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body { padding: 0; margin: 0 }
|
||||
#unity-container { position: absolute }
|
||||
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
|
||||
#unity-container.unity-mobile { width: 100%; height: 100% }
|
||||
#unity-canvas { background: #231F20 }
|
||||
.unity-mobile #unity-canvas { width: 100%; height: 100% }
|
||||
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
|
||||
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
|
||||
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
|
||||
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
|
||||
#unity-footer { position: relative }
|
||||
.unity-mobile #unity-footer { display: none }
|
||||
#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
|
||||
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
|
||||
#unity-fullscreen-button { float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
|
||||
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
|
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 2.9 KiB |
|
@ -0,0 +1,121 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Unity WebGL Player | TOPOLand</title>
|
||||
<link rel="shortcut icon" href="TemplateData/favicon.ico">
|
||||
<link rel="stylesheet" href="TemplateData/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="unity-container" class="unity-desktop">
|
||||
<canvas id="unity-canvas" width=960 height=600></canvas>
|
||||
<div id="unity-loading-bar">
|
||||
<div id="unity-logo"></div>
|
||||
<div id="unity-progress-bar-empty">
|
||||
<div id="unity-progress-bar-full"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="unity-warning"> </div>
|
||||
<div id="unity-footer">
|
||||
<div id="unity-webgl-logo"></div>
|
||||
<div id="unity-fullscreen-button"></div>
|
||||
<div id="unity-build-title">TOPOLand</div>
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
var container = document.querySelector("#unity-container");
|
||||
var canvas = document.querySelector("#unity-canvas");
|
||||
var loadingBar = document.querySelector("#unity-loading-bar");
|
||||
var progressBarFull = document.querySelector("#unity-progress-bar-full");
|
||||
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
|
||||
var warningBanner = document.querySelector("#unity-warning");
|
||||
|
||||
// Shows a temporary message banner/ribbon for a few seconds, or
|
||||
// a permanent error message on top of the canvas if type=='error'.
|
||||
// If type=='warning', a yellow highlight color is used.
|
||||
// Modify or remove this function to customize the visually presented
|
||||
// way that non-critical warnings and error messages are presented to the
|
||||
// user.
|
||||
function unityShowBanner(msg, type) {
|
||||
function updateBannerVisibility() {
|
||||
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
|
||||
}
|
||||
var div = document.createElement('div');
|
||||
div.innerHTML = msg;
|
||||
warningBanner.appendChild(div);
|
||||
if (type == 'error') div.style = 'background: red; padding: 10px;';
|
||||
else {
|
||||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
|
||||
setTimeout(function() {
|
||||
warningBanner.removeChild(div);
|
||||
updateBannerVisibility();
|
||||
}, 5000);
|
||||
}
|
||||
updateBannerVisibility();
|
||||
}
|
||||
|
||||
var buildUrl = "Build";
|
||||
var loaderUrl = buildUrl + "/Builds.loader.js";
|
||||
var config = {
|
||||
dataUrl: buildUrl + "/Builds.data.unityweb",
|
||||
frameworkUrl: buildUrl + "/Builds.framework.js.unityweb",
|
||||
codeUrl: buildUrl + "/Builds.wasm.unityweb",
|
||||
streamingAssetsUrl: "StreamingAssets",
|
||||
companyName: "TOPVERSE® Lab",
|
||||
productName: "TOPOLand",
|
||||
productVersion: "0.1",
|
||||
showBanner: unityShowBanner,
|
||||
};
|
||||
|
||||
// By default Unity keeps WebGL canvas render target size matched with
|
||||
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
|
||||
// Set this to false if you want to decouple this synchronization from
|
||||
// happening inside the engine, and you would instead like to size up
|
||||
// the canvas DOM size and WebGL render target sizes yourself.
|
||||
// config.matchWebGLToCanvasSize = false;
|
||||
|
||||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
|
||||
// Mobile device style: fill the whole browser client area with the game canvas:
|
||||
|
||||
var meta = document.createElement('meta');
|
||||
meta.name = 'viewport';
|
||||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
|
||||
document.getElementsByTagName('head')[0].appendChild(meta);
|
||||
container.className = "unity-mobile";
|
||||
|
||||
// To lower canvas resolution on mobile devices to gain some
|
||||
// performance, uncomment the following line:
|
||||
// config.devicePixelRatio = 1;
|
||||
|
||||
canvas.style.width = window.innerWidth + 'px';
|
||||
canvas.style.height = window.innerHeight + 'px';
|
||||
|
||||
unityShowBanner('WebGL builds are not supported on mobile devices.');
|
||||
} else {
|
||||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
|
||||
|
||||
canvas.style.width = "960px";
|
||||
canvas.style.height = "600px";
|
||||
}
|
||||
|
||||
loadingBar.style.display = "block";
|
||||
|
||||
var script = document.createElement("script");
|
||||
script.src = loaderUrl;
|
||||
script.onload = () => {
|
||||
createUnityInstance(canvas, config, (progress) => {
|
||||
progressBarFull.style.width = 100 * progress + "%";
|
||||
}).then((unityInstance) => {
|
||||
loadingBar.style.display = "none";
|
||||
fullscreenButton.onclick = () => {
|
||||
unityInstance.SetFullscreen(1);
|
||||
};
|
||||
}).catch((message) => {
|
||||
alert(message);
|
||||
});
|
||||
};
|
||||
document.body.appendChild(script);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|