steampunkpavilion.update

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Greyson 2023-06-12 19:16:44 +08:00
parent 771ee19760
commit b7dca964f2
4 changed files with 73 additions and 3 deletions

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@ -50,7 +50,7 @@ export function useCommunityArticle() {
profession: 'Format Engineering (UK)',
img: '/imgs/Community/Project/steampunk/190913+Steampunk+0135.jpg',
tags: ['Project'],
href: '/community/project/steampunkpavilion',
href: '/community/project/steampunk-pavilion',
level: 2,
avatar: '/imgs/Community/Avatar/igorpantic.jpg',
createTime: '2019/10/11',

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---
img: "/imgs/Community/Project/steampunk/190913+Steampunk+1814.jpg"
topic: "TAB 2019Steampunk Pavilion"
title: "Mixed Reality Assisted Construction"
description: "Tallinn, Estonia (2019)"
author: "Gwyllim Jahn, Cameron Newnham, Soomeen Hahm, Igor Pantic"
resume: "Engineering: Format Engineering (UK)"
publish: "10/09/2020"
---
![Img](/imgs/Community/Project/steampunk/190913+Steampunk+1814.jpg)
STEAMPUNK is a pavilion built for the 5th edition of Tallinn Architecture Biennale (TAB 2019) in Estonia, and will remain in place for 2 years. The pavilion is built out of steam-bent timber elements, assembled into intricate geometries following holographic guides, projected through Microsoft HoloLens - an augmented reality headset designed for aid in manufacturing. Both the process of forming the timber elements and the assembly process rely on use of holographic guides to assure the precision in what is otherwise a craft based process. This structure is a prototype for an adaptive design and fabrication system, which is resilient to wide tolerances in material behavior and fabrication accuracy, testing the Augmented Reality assisted fabrication research on scale 1:1.
![Img](/imgs/Community/Project/steampunk/190913+Steampunk+1086.jpg)
![Img](/imgs/Community/Project/steampunk/001.jpg)
![Img](/imgs/Community/Project/steampunk/005.jpg)
As the designers of Steampunk we have not produced drawings or lines of CNC code from which parts of our design might be cut, printed or assembled and instead have developed an experimental approach to materializing architecture that serves as a deliberate polemic in the context of robotic production and automation. We are interested in approach to making that hybridizes analogue construction with the precision and flexibility of digital models. By rendering digital models as holographic overlays directly within construction environments, fabricators can use their own expertise and inventiveness to produce highly intricate and complex objects entirely by following these holographic guides using relatively primitive analogue tools.
![Img](/imgs/Community/Project/steampunk/002.jpg)
![Img](/imgs/Community/Project/steampunk/003.jpg)
![Img](/imgs/Community/Project/steampunk/004.jpg)
In order to realize this vision of an adaptive design and fabrication process the pavilion works with the constraint of two fundamental elements of 100 x 10 mm Ash profiles and 30 mm steel section, formed into place with the help of holographic models, projected through the AR headset. This removes the necessity of anticipating every aspect of material behaviour in digital models, leaving open a certain degree of indeterminacy as material affects are discovered, desired and amplified during construction. It is this liberation of digital expression from the constraints of digital fabrication, together with the opportunity for nuance and material effects derived from material craft, that drives the architectural effects of the pavilion.
![Img](/imgs/Community/Project/steampunk/190913+Steampunk+0315.jpg)
Project & Construction Team: Sean Guy, Xavier Madden, Nick van den Berg, Hanjun Kim, Aishe Kokoshi, Triin Juhanson, Karim Rouabah, Szymon Padlewski, Thorlak Solberg, Christopher Ferris, Jack Mansfield-Hung, James Morton, Muhammad Ejle, Taivo Lints, Hugo Loydell, Mathilde Grodem, Trine Jarsto, Bodil Eiterstraum, Gerda Levin, Simon Greil, Linn Johansson, Filip Nyborg, Anne Frydenlund, Arissara Reed, Haya Termanini, Mikkel Sorenson, Katrin-Maria Terras, Liis Aleksejeva, Annika Ülejõe, Kertu Jõeste, AnnaLiisa Saavaste, Helena Ojabstein, Lukas Winter, Philippe Hannequart, Tristan Krevald and Tom Morgan
Competition Team: Gwyllim Jahn, Cam Newnham, Soomeen Hahm, Igor Pantic, Nick van den Berg, Hanjun Kim, Kiheung Kwon, Eri Sumitomo, Katerina Konstantinidou, Jakub Klaska
Photography: Peter Bennets, Hanjun Kim, Cameron Newnham
![Img](/imgs/Community/Project/steampunk/190913+Steampunk+0135.jpg)

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---
img: "/imgs/Community/Project/steampunk/190913+Steampunk+1814.jpg"
topic: "2019 塔林建筑双年展Steampunk Pavilion"
title: "混合现实辅助建造"
description: "Tallinn, 爱沙尼亚 (2019)"
author: "Gwyllim Jahn, Cameron Newnham, Soomeen Hahm, Igor Pantic"
resume: "Engineering: Format Engineering (UK)"
publish: "10/09/2020"
---
![Img](/imgs/Community/Project/steampunk/190913+Steampunk+1814.jpg)
蒸汽朋克是为爱沙尼亚第 5 届塔林建筑双年展 (TAB 2019) 建造的展馆,将保留 2 年。展馆由蒸汽弯曲的木材元素建造而成,按照全息指南组装成复杂的几何形状,通过 Microsoft HoloLens 投射 - 一种专为辅助制造而设计的增强现实头戴显示器。木材元件的形成过程和组装过程都依赖于使用全息指南来确保基于工艺的过程的精度。该结构是自适应设计和制造系统的原型,可适应材料行为和制造精度的广泛公差,以 1:1 的比例测试增强现实辅助制造研究。
![Img](/imgs/Community/Project/steampunk/190913+Steampunk+1086.jpg)
![Img](/imgs/Community/Project/steampunk/001.jpg)
![Img](/imgs/Community/Project/steampunk/005.jpg)
作为蒸汽朋克的设计师,我们没有制作图纸或 CNC 代码行来切割、打印或组装我们的部分设计,而是开发了一种实验方法来实现建筑,在机器人生产的背景下作为有意的论战和自动化。我们对将模拟结构与数字模型的精确性和灵活性相结合的方法感兴趣。通过直接在建筑环境中将数字模型渲染为全息覆盖,制造商可以使用自己的专业知识和创造力,完全按照这些全息指南使用相对原始的模拟工具来生产高度复杂和复杂的对象。
![Img](/imgs/Community/Project/steampunk/002.jpg)
![Img](/imgs/Community/Project/steampunk/003.jpg)
![Img](/imgs/Community/Project/steampunk/004.jpg)
为了实现这种自适应设计和制造过程的愿景,展馆在 100 x 10 毫米白蜡木型材和 30 毫米钢截面这两个基本元素的约束下工作,通过混合现实头戴显示器在全息模型的帮助下形成。这消除了预测数字模型中材料行为的各个方面的必要性,随着在构造过程中发现、预测和放大材料影响,留下一定程度的不确定性。正是这种从数字制造的限制中解放出来的数字表达,以及材料工艺带来的细微差别和材料效果的机会,推动了展馆的建筑效果。
![Img](/imgs/Community/Project/steampunk/190913+Steampunk+0315.jpg)
项目及搭建团队Sean Guy, Xavier Madden, Nick van den Berg, Hanjun Kim, Aishe Kokoshi, Triin Juhanson, Karim Rouabah, Szymon Padlewski, Thorlak Solberg, Christopher Ferris, Jack Mansfield-Hung, James Morton, Muhammad Ejle, Taivo Lints, Hugo Loydell, Mathilde Grodem, Trine Jarsto, Bodil Eiterstraum, Gerda Levin, Simon Greil, Linn Johansson, Filip Nyborg, Anne Frydenlund, Arissara Reed, Haya Termanini, Mikkel Sorenson, Katrin-Maria Terras, Liis Aleksejeva, Annika Ülejõe, Kertu Jõeste, AnnaLiisa Saavaste, Helena Ojabstein, Lukas Winter, Philippe Hannequart, Tristan Krevald and Tom Morgan
竞赛团队Gwyllim Jahn, Cam Newnham, Soomeen Hahm, Igor Pantic, Nick van den Berg, Hanjun Kim, Kiheung Kwon, Eri Sumitomo, Katerina Konstantinidou, Jakub Klaska
摄像团队Peter Bennets, Hanjun Kim, Cameron Newnham
![Img](/imgs/Community/Project/steampunk/190913+Steampunk+0135.jpg)

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@ -182,9 +182,9 @@
"community": {
"vamx": {
"sider": {
"title": "社区内容",
"title": "Community Content",
"condition": [
"学术论文", "实践项目", "学术研究"
"Publication", "Project", "Research"
]
}
}