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export function useNewsArticle() {
return [
{
title: 'VAMX Seminar Seires 1: Architecture',
author: 'VAMX Community Team',
profession: 'UCL Bartlett School of Architecture',
img: '/imgs/Community/News/s1seminar/MainCover.jpg',
tags: ['Academy'],
href: '/community/news/vamxseminar_s1',
level: 2,
avatar: '/imgs/Community/Avatar/topverse.png',
createTime: '2023/7/25',
},
{
title: 'VAMX Academy: Bartlett RC-9',
author: 'VAMX Community Team',

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---
img: "/imgs/Community/News/s1seminar/Banner.jpg"
topic: "VAMX Seminar Series: MR in Architecture"
title: "Kick-off for the Academic Community"
description: "VAMX Master"
author: "VAMX Community Team"
resume: "TOPVERSE Beijing Headquater"
publish: "25/07/2023"
---
<p align="center">
![Img](/imgs/Community/News/s1seminar/20230725114041.jpg)
</p>
<h2>About VAMX Seminar Series</h2>
With Apple's XR launch conference, everyone's understanding of XR has come a step closer, but besides the use of XR as advertised in the latest press conference, what usage scenarios can there be in the professional field of architecture? This month, co-sponsored by TOPVERSE and University College London (UCL) Bartlett RC-9, ArchiPocket jointly held the first VAMX Digital Research Group's first mixed reality technology forum, focusing on the application of mixed reality, augmented reality, extended reality and immersive technology in the fields of architectural design and intelligent construction. Compared with the traditional construction mode, technological breakthroughs have brought new opportunities. Enhanced crafting is a digital crafting method that combines digital tools and physical crafts. The enhanced process can be seen in newly developed tools (holographic devices including headsets or mobile devices) that can overlap virtual and real environments and provide holographic guidance in real time. In the case of repeated standardized use, this technology offers a high-precision, low-skilled technical possibility. It can replicate more of the human element in the manufacturing process, expanding the creator's experience and further developing the connection between the designer and the manufactured matter. Augmented processes may become the next step in digital processes by creating a dialogue between automated processes and processes. Today, more and more designers and architects are implementing AR technology in their projects.
The first online sharing session of VAMX invited Igor Pantic, RC9 tutor for the 2019-2020 school year, representatives of all RC9 research groups in 2020, and special guests from RC4 to bring you a comprehensive architectural XR enhancement process sharing discussion.
<h2>Guest Speakers and Recordings</h2>
<h3>1. Igor Pantic: Architecture in Augmented Age</h3>
<p align="center">
![Img](/imgs/Community/News/s1seminar/Igor.jpg)
</p>
Igor Pantic is an architect specializing in digital design, based in London, where he leads his design and research practice. In his work, Igor explores how technology affects the way the environment is designed, manufactured and perceived. His current interests focus on the application of mixed reality technology in architectural design and fabrication, operating between low-cost AR-assisted manufacturing and automation.
Igor is currently a Lecturer in RC9 for the Architectural Design program at the UCL Bartlett B-pro program in London. He has lectured and taught computational design workshops and seminars internationally and has co-directed AA visiting schools in places such as Vienna. His previous work experience includes seven years with Zaha Hadid Architects, where he worked on a number of high profile projects. Igor holds a master's degree from the Architectural Association Design Research Laboratory (AADRL) in London and the Faculty of Architecture, University of Belgrade, Serbia. This time, he brought a keynote speech entitled "Architecture in Augmented Age".
<p align="center">
<iframe src="//player.bilibili.com/player.html?aid=913837627&bvid=BV1bM4y1p7ez&cid=1208176373&page=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" width="900px" height="540px"> </iframe> </p>
<h3>2. Greyson: MetaFold</h3>
<p align="center">
![Img](/imgs/Community/News/s1seminar/Greyson.jpg)
</p>
Greyson, Bachelor of Architecture from China University of Mining and Technology, Master of Architecture with Distinction from University College London (UCL), co-founder of VAMX Digital Research Group, registered member of the Royal Institute of British Architects (RIBA), founder and CEO of TOPVERSE®, registered member of the Australian Institute of Landscape Architects (AILA), member of the Metaverse and Immersive Technology Committee of the IEEE Standard Association, and participated in the 2019-2020 UCL Bartlett RC9 MetaFold project.
<iframe src="//player.bilibili.com/player.html?aid=446357100&bvid=BV1oj411R7XB&cid=1208305166&page=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" width="900px" height="540px"> </iframe>
<h3>3. Josh: CeARamics</h3>
<p align="center">
![Img](/imgs/Community/News/s1seminar/Josh.jpg)
</p>
Luo Jiaxiang, a student at ETH Architecture and Digital Manufacturing at ETH Zurich, a master's degree in Architecture at University College London (UCL), founder of VAMX research group, co-founder of TOPVERSE®, member of the Metaverse and Immersive Technology Committee of IEEE Standardization Committee, has worked for Fab-Union for a long time as a Senior R & D Engineer, responsible for the entire process of all-material technology projects: project leader for concrete 3D printing, clay/soil The person in charge of 3D printing research, 3D printing design projects of various plastic materials, robot parametric masonry brick walls, and the whole process research and development of large hardware products and equipment, etc. Participate in the 2019-2020 UCL Bartlett RC9 CeARmics project.
<iframe src="//player.bilibili.com/player.html?aid=701318962&bvid=BV1tm4y1L7Jo&cid=1208334056&page=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" width="900px" height="540px"> </iframe>
<h3>4. Ziqi SONG: ReBent</h3>
<p align="center">
![Img](/imgs/Community/News/s1seminar/Ziqi.jpg)
</p>
Song Ziqi, a bachelor of architecture from Harbin Institute of Technology, a special degree of master of architecture from University College London (UCL), is currently working in the National Housing Engineering Center of China Architecture Design and Research Institute Co., Ltd. Participate in the 2019-2020 UCL Bartlett RC9 program, and cooperate with Xi HE and Pablo Isaac Jaramillo Pazmino to complete the reBENT project. Current work and research directions: community housing, village and town construction, building disaster prevention, design optimization, etc.
<iframe src="//player.bilibili.com/player.html?aid=446321457&bvid=BV1Uj411R7Md&cid=1208371375&page=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" width="900px" height="540px"> </iframe>
<h3>5. Yaxin DING: Steam.Me.Up</h3>
<p align="center">
![Img](/imgs/Community/News/s1seminar/Yaxin.jpg)
</p>
Ding Yaxin, graduated from Xi'an Jiaotong-Liverpool University with a bachelor's degree and a master's degree in architecture from University College London (UCL), and is currently working in the Architectural Design and Research Institute of Tongji University. Participate in the 2019-2020 UCL Bartlett RC9 program, and cooperate with Zixuan Fan, Honghao Zhang, and Chengfan Cai to complete the SteamMeUp project. Current work research practice projects: school design, theme park planning and design, park planning, BIM technology application.
<iframe src="//player.bilibili.com/player.html?aid=488814341&bvid=BV11N411e7Fd&cid=1208394039&page=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" width="900px" height="540px"> </iframe>
<h3>Host:Yoki</h3>
<p align="center">
![Img](/imgs/Community/News/s1seminar/Yoki.jpg)
</p>
Yoki, founder of Levitation Technology, game architect, VR art creator, metaverse designer. Graduated from UCL Bartlett RC4 in the United Kingdom with a master's degree in architecture. His works have participated in exhibitions including the London Design Biennale, Beijing International Design Week, and Shanghai International Design Week. Research areas include intelligent buildings, algorithmic buildings, interactive installations, and VR/AR.
<h2>About VAMX and How to Join</h2>
![Img](/imgs/Release/vamxlaunch/000.jpg)
The VAMX™ Digital Research Group aims to study the application scenarios and cutting-edge academic research in the fields of augmented reality/mixed reality technology, Web3.0 blockchain projects and metaverse creative content design, establish business development, entrepreneurship and academic cooperation advisory committees, and share the latest design and development process of augmented and mixed reality technologies, and participate in the digital construction of metaverse, blockchain and Internet 3.0.
In terms of academics, VAMX™ will launch an academic community with university members and graduates to share augmented/mixed reality technology and Web 3.0 Metaverse creative projects, academic publications, international conferences, business development and other academic activities. At the same time, this is an independent community, and the main role of the platform is to share academic research, application development, student works or researchers' practices in the field of mixed reality. Sharing forms include but are not limited to: public account articles, regular online and offline sharing sessions, project co-construction, etc.
We welcome all scholars, developers who have been deeply involved in digital technology, and students or other organizations (academic research teams, corporate cooperation) who are interested in mixed reality digital technology to join us and jointly create a broad communication platform belonging to this digital technology. If you are interested in creating a new era together while reading the article, you can directly contact the staff to join us, contact through the background of the official account or send your application form to community@topverse.world, please attach your personal introduction or organization introduction and related research progress in the email attachment. After our background review, there will be a special person in charge to invite you, looking forward to doing things together!
<h4>Download Link of the Application Forms</h4>
Group/ Companies/ Organisations/ Institutes**[Group Application](https://pan.baidu.com/s/17lN9JW2ucx9ot5haPM3HIg?pwd=wray)**。
Individuals**[Individual Application](https://pan.baidu.com/s/1TeuRIsXOsAL1lWapnMwICA?pwd=a7j9)**。
<h2>Contact VAMX</h2>
**Responsible Personnel**
Mr. LUO WeChat IDLUOLUO199306
**Website**
http://www.topverse.world/community/vamx
**E-Mail**
community@topverse.world
<h2>Partners</h2>
<h3>TOPVERSE 奇点拓界</h3>
<p align="center">
![Img](/imgs/Community/News/s1seminar/TOPVERSELogoWhite.png)
</p>
TOPVERSE® is driven by technology and supported by artificial intelligence, and is committed to the development of metaverse and interactive art creation with application development. The team members are from top universities in the world including UCL, MIT, Harvard, Tsinghua University, Tongji University, etc. They have more than seven years of experience in technology development, parameterization, and interactive design. They integrate new media art content creation, metaverse architecture, industrial-grade digital twin development, and AR/VR/MR/XR digital cultural creative content creation.
**Business Cooperation**
business@topverse.world
**Public Relations**
pr@topverse.world
<h3>Archipocket 口袋建筑</h3>
<p align="center">
![Img](/imgs/Partners/500/archipocket.png)
</p>
ArchiPocket is an international education platform for students and design enthusiasts majoring in architecture, interaction, landscape, urban design, environmental art, interior, graphic, games, etc. We provide a unique perspective for a new generation of young architects and design lovers, and bring more latest and most cutting-edge design concepts in the world to young designers! Discover outstanding teachers from around the world to provide designers and architecture students with a better one-stop learning experience.

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---
img: "/imgs/Community/News/s1seminar/Banner.jpg"
topic: "VAMX数研组首期系列论坛混合现实智能建造技术"
title: "混合现实智能建造技术及学术社区启动会"
description: "VAMX Master"
author: "VAMX 社区团队"
resume: "TOPVERSE 北京研发总部"
publish: "25/07/2023"
---
<p align="center">
![Img](/imgs/Community/News/s1seminar/20230725114041.jpg)
</p>
<h2>关于VAMX数研组首期系列论坛</h2>
伴随着苹果公司的XR发布会大家对XR的认知更近了一步但是XR的使用除了像最新发布会宣传的那样在建筑专业的领域可以有哪些使用场景呢本月由TOPVERSE 奇点拓界与伦敦大学学院UCLBartlett RC-9共同发起ArchiPocket联合举办首届VAMX数研组首期混合现实技术论坛聚焦于混合现实、增强现实、扩展现实与沉浸式技术在建筑设计与智能建造领域的应用。相比于传统建造模式技术的突破带来了新的机会增强工艺是一种结合数字工具和物理工艺的数字工艺方法。增强工艺可以在新开发的工具(包含头显或移动设备在内的全息设备)中看到这些工具可以重叠虚拟和真实环境并实时地提供全息影像指导。在重复标准化的使用情况下这项技术提供了一种高精准度低技能化的技术可能性。它可以复制更多的人为因素在制造过程中扩大了创作者的经验并进一步发展设计师和被制造的物质之间的联系。增强工艺可能会通过在自动化流程和工艺之间建立对话成为数字化工艺的下一步。如今越来越多的设计师和建筑师在他们的项目中实施AR技术。
VAMX首期的线上分享会为大家请来了2019-2020学年RC9导师Igor Pantic以及2020年RC9所有研究小组的成员代表以及特邀嘉宾来自RC4的伙伴为大家带来一场全面的建筑XR增强工艺分享讨论会。
<h2>论坛嘉宾及讲座回放</h2>
<h3>1. Igor Pantic: 混合现实时代下的建筑</h3>
<p align="center">
![Img](/imgs/Community/News/s1seminar/Igor.jpg)
</p>
Igor Pantic是一位擅长数字化设计领域的建筑师常驻伦敦领导他的设计和研究实践。在他的工作中Igor探索了技术如何影响设计、制造和感知环境的方式。他目前的兴趣集中在混合现实技术在建筑设计和制造中的应用在低成本的AR辅助制造和自动化之间进行操作。
Igor目前是伦敦UCLBartlett B-pro项目建筑设计专业RC9的讲师。他曾在国际上讲授和教授计算设计讲习班和研讨会并曾在维也纳等地联合指导AA访问学校。他之前的工作经验包括在扎哈-哈迪德建筑事务所工作了7年期间参与了大量高知名度的项目。Igor拥有伦敦建筑协会设计研究实验室AADRL和塞尔维亚贝尔格莱德大学建筑学院的硕士学位。此次他带来了题为 “Architecture in Augmented Age (混合现实时代下的建筑)”的主旨演讲。
<p align="center">
<iframe src="//player.bilibili.com/player.html?aid=913837627&bvid=BV1bM4y1p7ez&cid=1208176373&page=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" width="900px" height="540px"> </iframe> </p>
<h3>2. Greyson 卢鑫: 混合现实智能金属板模具制造及混凝土浇灌系统</h3>
<p align="center">
![Img](/imgs/Community/News/s1seminar/Greyson.jpg)
</p>
Greyson中国矿业大学建筑学学士、伦敦大学学院UCL建筑学硕士特等Distinction学位VAMX数研组共同发起人, 英国皇家建筑师学会(RIBA)注册会员TOPVERSE® 奇点拓界创始人兼CEO澳大利亚景观建筑师协会(AILA) 注册会员IEEE标准化委员会元宇宙及沉浸式技术专委会成员参与2019-2020年UCL Bartlett RC9 MetaFold项目。
<iframe src="//player.bilibili.com/player.html?aid=446357100&bvid=BV1oj411R7XB&cid=1208305166&page=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" width="900px" height="540px"> </iframe>
<h3>3. Josh 骆稼祥: 混合现实机械臂编织及陶土3D打印</h3>
<p align="center">
![Img](/imgs/Community/News/s1seminar/Josh.jpg)
</p>
骆稼祥苏黎世联邦理工大学ETH建筑与数字制造专业在读、伦敦大学学院UCL建筑学硕士特等学位VAMX数研组发起人TOPVERSE® 奇点拓界联合创始人, IEEE标准化委员会元宇宙及沉浸式技术专委会成员, 曾长期供职Fab-Union任高级工艺设计师Senior R & D Engineer负责全材料工艺的项目全流程工作混凝土3D打印项目负责人、粘土/生土3D打印研究负责人、多种塑料材料的3D打印设计项目、机器人参数化砌筑砖墙以及大型硬件产品设备全流程研发等工作。参与2019-2020年UCL Bartlett RC9 CeARmics项目。
<iframe src="//player.bilibili.com/player.html?aid=701318962&bvid=BV1tm4y1L7Jo&cid=1208334056&page=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" width="900px" height="540px"> </iframe>
<h3>4. Ziqi 宋子琪: 混合现实管材塑性形变及混凝土喷涂</h3>
<p align="center">
![Img](/imgs/Community/News/s1seminar/Ziqi.jpg)
</p>
宋子琪哈尔滨工业大学建筑学学士、伦敦大学学院UCL建筑学硕士特等学位现工作于中国建筑设计研究院有限公司国家住宅工程中心。参与2019-2020年UCL Bartlett RC9 program与Xi HE、Pablo Isaac Jaramillo Pazmino合作完成reBENT项目。目前工作研究方向社区住宅、村镇建设、建筑防灾、设计优化等。
<iframe src="//player.bilibili.com/player.html?aid=446321457&bvid=BV1Uj411R7Md&cid=1208371375&page=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" width="900px" height="540px"> </iframe>
<h3>5. Yaxin 丁雅欣: 混合现实木制材料塑形及复杂场馆智能搭建</h3>
<p align="center">
![Img](/imgs/Community/News/s1seminar/Yaxin.jpg)
</p>
丁雅欣,本科毕业于西交利物浦大学、伦敦大学学院(UCL)建筑学硕士现工作于同济大学建筑设计研究院。参与2019-2020年UCL Bartlett RC9 program与与Zixuan Fan, Honghao Zhang,Chengfan Cai合作完成SteamMeUp项目 。目前工作研究实践项目:学校设计、主题乐园策划与设计、园区规划、BIM技术运用。
<iframe src="//player.bilibili.com/player.html?aid=488814341&bvid=BV11N411e7Fd&cid=1208394039&page=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" width="900px" height="540px"> </iframe>
<h3>主持人:Yoki</h3>
<p align="center">
![Img](/imgs/Community/News/s1seminar/Yoki.jpg)
</p>
Yoki悬浮科技创始人游戏建筑师VR艺术创作者元宇宙设计师。毕业于英国UCL Bartlett RC4荣获建筑学硕士学位作品曾参展包括英国伦敦设计双年展、北京国际设计周、上海国际设计周等。研究领域包括智能建筑算法建筑互动装置VR/AR。
<h2>关于VAMX及如何加入</h2>
![Img](/imgs/Release/vamxlaunch/000.jpg)
VAMX™数研组旨在研究增强现实/混合现实技术、Web3.0区块链项目和元宇宙创意内容设计领域的应用场景及前沿学术研究建立业务发展创业和学术合作顾问委员会并分享增强与混合现实技术最新设计开发流程参与元宇宙、区块链及互联网3.0的数字建设。
学术方面VAMX™将与高校成员及毕业生共同启动学术社区共享增强/混合现实技术和Web 3.0元宇宙创意项目,学术出版物,国际会议,业务开发等多项学术活动。同时,这是一个独立的社区,平台的主要作用是分享混合现实领域的学术研究、应用开发、学生作品或研究人员的实践。分享形式包括但不限于:公众号文章、定期线上线下分享会、项目共建等。
我们欢迎所有已经在数字技术深耕的学者、开发者以及对混合现实数字技术感兴趣的学生或其他组织学术科研团队、企业合作加入我们共同创造一个属于该数字技术的广阔交流平台。如果在看文章的你有兴趣一起创造一个新的纪元可以直接联系工作人员加入我们通过公众号后台进行联系或将您的申请表发送邮件至community@topverse.world邮件附件请附上您的个人介绍或组织介绍以及相关研究进展在我们后台审核后会有专门负责人进行邀请期待一起来搞事情
<h4>申请表下载链接:</h4>
高校学术团队、企业与事业单位申请表下载链接:**[点此下载](https://pan.baidu.com/s/17lN9JW2ucx9ot5haPM3HIg?pwd=wray)**。
个人会员(相关专业从业人员、学者、开发者、设计师等)申请表下载链接:**[点此下载](https://pan.baidu.com/s/1TeuRIsXOsAL1lWapnMwICA?pwd=a7j9)**。
<h2>VAMX联系方式</h2>
**社区负责人微信:**
骆先生 微信IDLUOLUO199306
**网址:**
http://www.topverse.world/community/vamx
**电子邮箱:**
community@topverse.world
<h2>首期论坛合作伙伴</h2>
<h3>TOPVERSE 奇点拓界</h3>
<p align="center">
![Img](/imgs/Community/News/s1seminar/TOPVERSELogoWhite.png)
</p>
[TOPVERSE 奇点拓界]®以技术驱动、人工智能加持致力于元宇宙开发及交互艺术创作团队成员均来自包括UCL、MIT、Harvard、清华大学、同济大学等全球顶尖院校拥有超过七年技术开发及参数化、交互设计经验集新媒体艺术内容创作、元宇宙建筑学、工业级数字孪生开发、AR/VR/MR/XR数字文化创意内容创作为一体为元宇宙登录者找到奇点坐标。
**商务合作:**
business@topverse.world
**宣传合作:**
pr@topverse.world
<h3>Archipocket 口袋建筑</h3>
<p align="center">
![Img](/imgs/Partners/500/archipocket.png)
</p>
口袋建筑是面向建筑、交互、景观、城设、环艺、室内、平面、游戏等专业学生和设计爱好者的国际教育平台。我们为新一代年轻建筑师和设计爱好者提供独特的视角,为青年设计师带来更多全球最新最前沿的设计理念!挖掘全球杰出的老师,为设计师和建筑学生提供更优质的一站式学习体验。

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@ -16,7 +16,7 @@
"child": {
"land": {
"service": ["Web 3.0", "Digital Twins", "Mixed Reality", "AIGC"],
"description": ["The quick brown fox jumps over the lazy dog.", "IRL World in Digital", "Immersive Creations"]
"description": ["Brand new IoT and Xperience", "IRL World in Digital Forms", "Immersive Creations and Interactions","Big Model Practice with MR"]
}
}
},

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