TOPVERSE_Official/.output/server/chunks/MeshReflectorMaterial.mjs

754 lines
26 KiB
JavaScript

import { b1 as Camera$1, aa as Color, a as Matrix4, aJ as MeshStandardMaterial, e as Plane$1, V as Vector3, aq as Vector4, ag as PerspectiveCamera, aF as LinearFilter, b2 as WebGLRenderTarget, b3 as DepthTexture, b4 as DepthFormat, b5 as UnsignedShortType, b6 as UnsignedByteType, ab as sRGBEncoding, b7 as ShaderMaterial, b8 as Uniform, h as Vector2, b9 as NoBlending, ba as Scene$1, M as Mesh, bb as BasicDepthPacking, bc as EventDispatcher, g as BufferGeometry, f as BufferAttribute } from './app/_nuxt/model-9bf70e2c.mjs';
import 'vue';
import 'vue/server-renderer';
/**
* postprocessing v6.27.0 build Fri May 27 2022
* https://github.com/pmndrs/postprocessing
* Copyright 2015-2022 Raoul van Rüschen
* @license Zlib
*/
var common_default = "varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}";
var KernelSize = {
VERY_SMALL: 0,
SMALL: 1,
MEDIUM: 2,
LARGE: 3,
VERY_LARGE: 4,
HUGE: 5
};
var convolution_kawase_default = "#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\nvarying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25;\n#include <encodings_fragment>\n}";
var convolution_kawase_default2 = "uniform vec4 texelSize;uniform float kernel;uniform vec2 scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize.xy*vec2(kernel)+texelSize.zw)*scale.x*scale.y;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}";
var kernelPresets = [
new Float32Array([0, 0]),
new Float32Array([0, 1, 1]),
new Float32Array([0, 1, 1, 2]),
new Float32Array([0, 1, 2, 2, 3]),
new Float32Array([0, 1, 2, 3, 4, 4, 5]),
new Float32Array([0, 1, 2, 3, 4, 5, 7, 8, 9, 10])
];
var KawaseBlurMaterial = class extends ShaderMaterial {
constructor(texelSize = new Vector4()) {
super({
name: "KawaseBlurMaterial",
uniforms: {
inputBuffer: new Uniform(null),
texelSize: new Uniform(new Vector4()),
scale: new Uniform(new Vector2(1, 1)),
kernel: new Uniform(0)
},
blending: NoBlending,
depthWrite: false,
depthTest: false,
fragmentShader: convolution_kawase_default,
vertexShader: convolution_kawase_default2
});
this.toneMapped = false;
this.setTexelSize(texelSize.x, texelSize.y);
this.kernelSize = KernelSize.MEDIUM;
}
set inputBuffer(value) {
this.uniforms.inputBuffer.value = value;
}
setInputBuffer(value) {
this.inputBuffer = value;
}
get kernelSequence() {
return kernelPresets[this.kernelSize];
}
set resolutionScale(value) {
this.uniforms.scale.value.x = value;
}
get scale() {
return this.uniforms.scale.value.y;
}
set scale(value) {
this.uniforms.scale.value.y = value;
}
getScale() {
return this.uniforms.scale.value;
}
setScale(value) {
this.uniforms.scale.value = value;
}
getKernel() {
return null;
}
get kernel() {
return this.uniforms.kernel.value;
}
set kernel(value) {
this.uniforms.kernel.value = value;
}
setKernel(value) {
this.kernel = value;
}
setTexelSize(x, y) {
this.uniforms.texelSize.value.set(x, y, x * 0.5, y * 0.5);
}
setSize(width, height) {
const x = 1 / width, y = 1 / height;
this.uniforms.texelSize.value.set(x, y, x * 0.5, y * 0.5);
}
};
var copy_default = "#include <common>\n#include <dithering_pars_fragment>\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\nuniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);gl_FragColor=opacity*texel;\n#include <encodings_fragment>\n#include <dithering_fragment>\n}";
var CopyMaterial = class extends ShaderMaterial {
constructor() {
super({
name: "CopyMaterial",
uniforms: {
inputBuffer: new Uniform(null),
opacity: new Uniform(1)
},
blending: NoBlending,
depthWrite: false,
depthTest: false,
fragmentShader: copy_default,
vertexShader: common_default
});
this.toneMapped = false;
}
set inputBuffer(value) {
this.uniforms.inputBuffer.value = value;
}
setInputBuffer(value) {
this.uniforms.inputBuffer.value = value;
}
getOpacity(value) {
return this.uniforms.opacity.value;
}
setOpacity(value) {
this.uniforms.opacity.value = value;
}
};
var dummyCamera = new Camera$1();
var geometry = null;
function getFullscreenTriangle() {
if (geometry === null) {
const vertices = new Float32Array([-1, -1, 0, 3, -1, 0, -1, 3, 0]);
const uvs = new Float32Array([0, 0, 2, 0, 0, 2]);
geometry = new BufferGeometry();
if (geometry.setAttribute !== void 0) {
geometry.setAttribute("position", new BufferAttribute(vertices, 3));
geometry.setAttribute("uv", new BufferAttribute(uvs, 2));
} else {
geometry.addAttribute("position", new BufferAttribute(vertices, 3));
geometry.addAttribute("uv", new BufferAttribute(uvs, 2));
}
}
return geometry;
}
var Pass = class {
constructor(name = "Pass", scene = new Scene$1(), camera = dummyCamera) {
this.name = name;
this.renderer = null;
this.scene = scene;
this.camera = camera;
this.screen = null;
this.rtt = true;
this.needsSwap = true;
this.needsDepthTexture = false;
this.enabled = true;
}
get renderToScreen() {
return !this.rtt;
}
set renderToScreen(value) {
if (this.rtt === value) {
const material = this.getFullscreenMaterial();
if (material !== null) {
material.needsUpdate = true;
}
this.rtt = !value;
}
}
setRenderer(renderer) {
this.renderer = renderer;
}
isEnabled() {
return this.enabled;
}
setEnabled(value) {
this.enabled = value;
}
get fullscreenMaterial() {
return this.screen !== null ? this.screen.material : null;
}
set fullscreenMaterial(value) {
let screen = this.screen;
if (screen !== null) {
screen.material = value;
} else {
screen = new Mesh(getFullscreenTriangle(), value);
screen.frustumCulled = false;
if (this.scene === null) {
this.scene = new Scene$1();
}
this.scene.add(screen);
this.screen = screen;
}
}
getFullscreenMaterial() {
return this.fullscreenMaterial;
}
setFullscreenMaterial(value) {
this.fullscreenMaterial = value;
}
getDepthTexture() {
return null;
}
setDepthTexture(depthTexture, depthPacking = BasicDepthPacking) {
}
render(renderer, inputBuffer, outputBuffer, deltaTime, stencilTest) {
throw new Error("Render method not implemented!");
}
setSize(width, height) {
}
initialize(renderer, alpha, frameBufferType) {
}
dispose() {
for (const key of Object.keys(this)) {
const property = this[key];
if (property !== null && typeof property.dispose === "function") {
if (property instanceof Scene$1 || property === this.renderer) {
continue;
}
this[key].dispose();
}
}
}
};
new Color();
var AUTO_SIZE = -1;
var Resolution = class extends EventDispatcher {
constructor(resizable, width = AUTO_SIZE, height = AUTO_SIZE, scale = 1) {
super();
this.resizable = resizable;
this.base = new Vector2(1, 1);
this.preferred = new Vector2(width, height);
this.target = this.preferred;
this.s = scale;
}
get width() {
const { base, preferred, scale } = this;
let result;
if (preferred.width !== AUTO_SIZE) {
result = preferred.width;
} else if (preferred.height !== AUTO_SIZE) {
result = Math.round(preferred.height * (base.width / Math.max(base.height, 1)));
} else {
result = Math.round(base.width * scale);
}
return result;
}
set width(value) {
this.preferredWidth = value;
}
get height() {
const { base, preferred, scale } = this;
let result;
if (preferred.height !== AUTO_SIZE) {
result = preferred.height;
} else if (preferred.width !== AUTO_SIZE) {
result = Math.round(preferred.width / Math.max(base.width / Math.max(base.height, 1), 1));
} else {
result = Math.round(base.height * scale);
}
return result;
}
set height(value) {
this.preferredHeight = value;
}
getWidth() {
return this.width;
}
getHeight() {
return this.height;
}
get scale() {
return this.s;
}
set scale(value) {
if (this.s !== value) {
this.s = value;
this.preferred.setScalar(AUTO_SIZE);
this.dispatchEvent({ type: "change" });
this.resizable.setSize(this.base.width, this.base.height);
}
}
getScale() {
return this.scale;
}
setScale(value) {
this.scale = value;
}
get baseWidth() {
return this.base.width;
}
set baseWidth(value) {
if (this.base.width !== value) {
this.base.width = value;
this.dispatchEvent({ type: "change" });
this.resizable.setSize(this.base.width, this.base.height);
}
}
getBaseWidth() {
return this.base.width;
}
setBaseWidth(value) {
if (this.base.width !== value) {
this.base.width = value;
this.dispatchEvent({ type: "change" });
this.resizable.setSize(this.base.width, this.base.height);
}
}
get baseHeight() {
return this.base.height;
}
set baseHeight(value) {
if (this.base.height !== value) {
this.base.height = value;
this.dispatchEvent({ type: "change" });
this.resizable.setSize(this.base.width, this.base.height);
}
}
getBaseHeight() {
return this.baseHeight;
}
setBaseHeight(value) {
this.baseHeight = value;
}
setBaseSize(width, height) {
if (this.base.width !== width || this.base.height !== height) {
this.base.set(width, height);
this.dispatchEvent({ type: "change" });
this.resizable.setSize(this.base.width, this.base.height);
}
}
get preferredWidth() {
return this.preferred.width;
}
set preferredWidth(value) {
if (this.preferred.width !== value) {
this.preferred.width = value;
this.dispatchEvent({ type: "change" });
this.resizable.setSize(this.base.width, this.base.height);
}
}
getPreferredWidth() {
return this.preferredWidth;
}
setPreferredWidth(value) {
this.preferredWidth = value;
}
get preferredHeight() {
return this.preferred.height;
}
set preferredHeight(value) {
if (this.preferred.height !== value) {
this.preferred.height = value;
this.dispatchEvent({ type: "change" });
this.resizable.setSize(this.base.width, this.base.height);
}
}
getPreferredHeight() {
return this.preferredHeight;
}
setPreferredHeight(value) {
this.preferredHeight = value;
}
setPreferredSize(width, height) {
if (this.preferred.width !== width || this.preferred.height !== height) {
this.preferred.set(width, height);
this.dispatchEvent({ type: "change" });
this.resizable.setSize(this.base.width, this.base.height);
}
}
copy(resolution) {
this.base.set(resolution.getBaseWidth(), resolution.getBaseHeight());
this.preferred.set(resolution.getPreferredWidth(), resolution.getPreferredHeight());
this.dispatchEvent({ type: "change" });
this.resizable.setSize(this.base.width, this.base.height);
}
static get AUTO_SIZE() {
return AUTO_SIZE;
}
};
var KawaseBlurPass = class extends Pass {
constructor({
kernelSize = KernelSize.MEDIUM,
resolutionScale = 0.5,
width = Resolution.AUTO_SIZE,
height = Resolution.AUTO_SIZE,
resolutionX = width,
resolutionY = height
} = {}) {
super("KawaseBlurPass");
this.renderTargetA = new WebGLRenderTarget(1, 1, {
minFilter: LinearFilter,
magFilter: LinearFilter,
stencilBuffer: false,
depthBuffer: false
});
this.renderTargetA.texture.name = "Blur.Target.A";
this.renderTargetB = this.renderTargetA.clone();
this.renderTargetB.texture.name = "Blur.Target.B";
const resolution = this.resolution = new Resolution(this, resolutionX, resolutionY, resolutionScale);
resolution.addEventListener("change", (e) => this.setSize(resolution.baseWidth, resolution.baseHeight));
this.blurMaterial = new KawaseBlurMaterial();
this.copyMaterial = new CopyMaterial();
}
getResolution() {
return this.resolution;
}
get dithering() {
return this.copyMaterial.dithering;
}
set dithering(value) {
this.copyMaterial.dithering = value;
}
get kernelSize() {
return this.blurMaterial.kernelSize;
}
set kernelSize(value) {
this.blurMaterial.kernelSize = value;
}
get width() {
return this.resolution.width;
}
set width(value) {
this.resolution.preferredWidth = value;
}
get height() {
return this.resolution.height;
}
set height(value) {
this.resolution.preferredHeight = value;
}
get scale() {
return this.blurMaterial.scale;
}
set scale(value) {
this.blurMaterial.scale = value;
}
getScale() {
return this.blurMaterial.scale;
}
setScale(value) {
this.blurMaterial.scale = value;
}
getKernelSize() {
return this.kernelSize;
}
setKernelSize(value) {
this.kernelSize = value;
}
getResolutionScale() {
return this.resolution.scale;
}
setResolutionScale(scale) {
this.resolution.scale = scale;
}
render(renderer, inputBuffer, outputBuffer, deltaTime, stencilTest) {
const scene = this.scene;
const camera = this.camera;
const renderTargetA = this.renderTargetA;
const renderTargetB = this.renderTargetB;
const material = this.blurMaterial;
const kernelSequence = material.kernelSequence;
let previousBuffer = inputBuffer;
this.fullscreenMaterial = material;
for (let i = 0, l = kernelSequence.length; i < l; ++i) {
const buffer = (i & 1) === 0 ? renderTargetA : renderTargetB;
material.kernel = kernelSequence[i];
material.inputBuffer = previousBuffer.texture;
renderer.setRenderTarget(buffer);
renderer.render(scene, camera);
previousBuffer = buffer;
}
this.fullscreenMaterial = this.copyMaterial;
this.copyMaterial.inputBuffer = previousBuffer.texture;
renderer.setRenderTarget(this.renderToScreen ? null : outputBuffer);
renderer.render(scene, camera);
}
setSize(width, height) {
const resolution = this.resolution;
resolution.setBaseSize(width, height);
const w = resolution.width, h = resolution.height;
this.renderTargetA.setSize(w, h);
this.renderTargetB.setSize(w, h);
this.blurMaterial.setSize(w, h);
this.blurMaterial.resolutionScale = resolution.scale;
}
initialize(renderer, alpha, frameBufferType) {
if (frameBufferType !== void 0) {
this.renderTargetA.texture.type = frameBufferType;
this.renderTargetB.texture.type = frameBufferType;
if (frameBufferType !== UnsignedByteType) {
this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH = "1";
} else if (renderer.outputEncoding === sRGBEncoding) {
this.renderTargetA.texture.encoding = sRGBEncoding;
this.renderTargetB.texture.encoding = sRGBEncoding;
}
}
}
static get AUTO_SIZE() {
return Resolution.AUTO_SIZE;
}
};
new Matrix4();
new Color();
class MeshReflectorMaterial extends MeshStandardMaterial {
constructor(renderer, camera, scene, object, { mixBlur = 0, mixStrength = 1, resolution = 256, blur = [0, 0], minDepthThreshold = 0.9, maxDepthThreshold = 1, depthScale = 0, depthToBlurRatioBias = 0.25, mirror = 0, distortion = 1, mixContrast = 1, distortionMap, reflectorOffset = 0, bufferSamples = 8, planeNormal = new Vector3(0, 0, 1) } = {}) {
super();
this.gl = renderer;
this.camera = camera;
this.scene = scene;
this.parent = object;
this.hasBlur = blur[0] + blur[1] > 0;
this.reflectorPlane = new Plane$1();
this.normal = new Vector3();
this.reflectorWorldPosition = new Vector3();
this.cameraWorldPosition = new Vector3();
this.rotationMatrix = new Matrix4();
this.lookAtPosition = new Vector3(0, -1, 0);
this.clipPlane = new Vector4();
this.view = new Vector3();
this.target = new Vector3();
this.q = new Vector4();
this.textureMatrix = new Matrix4();
this.virtualCamera = new PerspectiveCamera();
this.reflectorOffset = reflectorOffset;
this.planeNormal = planeNormal;
this.setupBuffers(resolution, blur, bufferSamples);
this.reflectorProps = {
mirror,
textureMatrix: this.textureMatrix,
mixBlur,
tDiffuse: this.fbo1.texture,
tDepth: this.fbo1.depthTexture,
tDiffuseBlur: this.fbo2.texture,
hasBlur: this.hasBlur,
mixStrength,
minDepthThreshold,
maxDepthThreshold,
depthScale,
depthToBlurRatioBias,
distortion,
distortionMap,
mixContrast,
"defines-USE_BLUR": this.hasBlur ? "" : void 0,
"defines-USE_DEPTH": depthScale > 0 ? "" : void 0,
"defines-USE_DISTORTION": distortionMap ? "" : void 0
};
}
setupBuffers(resolution, blur, bufferSamples) {
const parameters = {
minFilter: LinearFilter,
magFilter: LinearFilter,
encoding: this.gl.outputEncoding
};
const fbo1 = new WebGLRenderTarget(resolution, resolution, parameters);
fbo1.depthBuffer = true;
fbo1.depthTexture = new DepthTexture(resolution, resolution);
fbo1.depthTexture.format = DepthFormat;
fbo1.depthTexture.type = UnsignedShortType;
const fbo2 = new WebGLRenderTarget(resolution, resolution, parameters);
if (this.gl.capabilities.isWebGL2) {
fbo1.samples = bufferSamples;
}
this.fbo1 = fbo1;
this.fbo2 = fbo2;
this.kawaseBlurPass = new KawaseBlurPass();
this.kawaseBlurPass.setSize(blur[0], blur[1]);
}
beforeRender() {
if (!this.parent)
return;
this.reflectorWorldPosition.setFromMatrixPosition(this.parent.matrixWorld);
this.cameraWorldPosition.setFromMatrixPosition(this.camera.matrixWorld);
this.rotationMatrix.extractRotation(this.parent.matrixWorld);
this.normal.copy(this.planeNormal);
this.normal.applyMatrix4(this.rotationMatrix);
this.reflectorWorldPosition.addScaledVector(this.normal, this.reflectorOffset);
this.view.subVectors(this.reflectorWorldPosition, this.cameraWorldPosition);
if (this.view.dot(this.normal) > 0)
return;
this.view.reflect(this.normal).negate();
this.view.add(this.reflectorWorldPosition);
this.rotationMatrix.extractRotation(this.camera.matrixWorld);
this.lookAtPosition.set(0, 0, -1);
this.lookAtPosition.applyMatrix4(this.rotationMatrix);
this.lookAtPosition.add(this.cameraWorldPosition);
this.target.subVectors(this.reflectorWorldPosition, this.lookAtPosition);
this.target.reflect(this.normal).negate();
this.target.add(this.reflectorWorldPosition);
this.virtualCamera.position.copy(this.view);
this.virtualCamera.up.set(0, 1, 0);
this.virtualCamera.up.applyMatrix4(this.rotationMatrix);
this.virtualCamera.up.reflect(this.normal);
this.virtualCamera.lookAt(this.target);
this.virtualCamera.far = this.camera.far;
this.virtualCamera.updateMatrixWorld();
this.virtualCamera.projectionMatrix.copy(this.camera.projectionMatrix);
this.textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
this.textureMatrix.multiply(this.virtualCamera.projectionMatrix);
this.textureMatrix.multiply(this.virtualCamera.matrixWorldInverse);
this.textureMatrix.multiply(this.parent.matrixWorld);
this.reflectorPlane.setFromNormalAndCoplanarPoint(this.normal, this.reflectorWorldPosition);
this.reflectorPlane.applyMatrix4(this.virtualCamera.matrixWorldInverse);
this.clipPlane.set(this.reflectorPlane.normal.x, this.reflectorPlane.normal.y, this.reflectorPlane.normal.z, this.reflectorPlane.constant);
const projectionMatrix = this.virtualCamera.projectionMatrix;
this.q.x = (Math.sign(this.clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
this.q.y = (Math.sign(this.clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
this.q.z = -1;
this.q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
this.clipPlane.multiplyScalar(2 / this.clipPlane.dot(this.q));
projectionMatrix.elements[2] = this.clipPlane.x;
projectionMatrix.elements[6] = this.clipPlane.y;
projectionMatrix.elements[10] = this.clipPlane.z + 1;
projectionMatrix.elements[14] = this.clipPlane.w;
}
update() {
if (this.parent.material !== this)
return;
this.parent.visible = false;
const currentXrEnabled = this.gl.xr.enabled;
const currentShadowAutoUpdate = this.gl.shadowMap.autoUpdate;
this.beforeRender();
this.gl.xr.enabled = false;
this.gl.shadowMap.autoUpdate = false;
this.gl.setRenderTarget(this.fbo1);
this.gl.state.buffers.depth.setMask(true);
if (!this.gl.autoClear)
this.gl.clear();
this.gl.render(this.scene, this.virtualCamera);
if (this.hasBlur) {
this.kawaseBlurPass.render(this.gl, this.fbo1, this.fbo2);
}
this.gl.xr.enabled = currentXrEnabled;
this.gl.shadowMap.autoUpdate = currentShadowAutoUpdate;
this.parent.visible = true;
this.gl.setRenderTarget(null);
}
onBeforeCompile(shader, ...args) {
super.onBeforeCompile(shader, ...args);
if (this.defines === void 0)
this.defines = {};
if (!this.defines.USE_UV) {
this.defines.USE_UV = "";
}
if (this.reflectorProps["defines-USE_BLUR"] !== void 0)
this.defines.USE_BLUR = "";
if (this.reflectorProps["defines-USE_DEPTH"] !== void 0)
this.defines.USE_DEPTH = "";
if (this.reflectorProps["defines-USE_DISTORTION"] !== void 0)
this.defines.USE_DISTORTION = "";
let props = this.reflectorProps;
for (let prop in props) {
shader.uniforms[prop] = {
get value() {
return props[prop];
}
};
}
shader.vertexShader = `
uniform mat4 textureMatrix;
varying vec4 my_vUv;
${shader.vertexShader}`;
shader.vertexShader = shader.vertexShader.replace("#include <project_vertex>", `
#include <project_vertex>
my_vUv = textureMatrix * vec4( position, 1.0 );
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
`);
shader.fragmentShader = `
uniform sampler2D tDiffuse;
uniform sampler2D tDiffuseBlur;
uniform sampler2D tDepth;
uniform sampler2D distortionMap;
uniform float distortion;
uniform float cameraNear;
uniform float cameraFar;
uniform bool hasBlur;
uniform float mixBlur;
uniform float mirror;
uniform float mixStrength;
uniform float minDepthThreshold;
uniform float maxDepthThreshold;
uniform float mixContrast;
uniform float depthScale;
uniform float depthToBlurRatioBias;
varying vec4 my_vUv;
${shader.fragmentShader}`;
shader.fragmentShader = shader.fragmentShader.replace("#include <emissivemap_fragment>", `
#include <emissivemap_fragment>
float distortionFactor = 0.0;
#ifdef USE_DISTORTION
distortionFactor = texture2D(distortionMap, vUv).r * distortion;
#endif
vec4 new_vUv = my_vUv;
new_vUv.x += distortionFactor;
new_vUv.y += distortionFactor;
vec4 base = texture2DProj(tDiffuse, new_vUv);
vec4 blur = texture2DProj(tDiffuseBlur, new_vUv);
vec4 merge = base;
#ifdef USE_NORMALMAP
vec2 normal_uv = vec2(0.0);
vec4 normalColor = texture2D(normalMap, vUv);
vec3 my_normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );
vec3 coord = new_vUv.xyz / new_vUv.w;
normal_uv = coord.xy + coord.z * my_normal.xz * 0.05 * normalScale;
vec4 base_normal = texture2D(tDiffuse, normal_uv);
vec4 blur_normal = texture2D(tDiffuseBlur, normal_uv);
merge = base_normal;
blur = blur_normal;
#endif
float depthFactor = 0.0001;
float blurFactor = 0.0;
#ifdef USE_DEPTH
vec4 depth = texture2DProj(tDepth, new_vUv);
depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));
depthFactor *= depthScale;
depthFactor = max(0.0001, min(1.0, depthFactor));
#ifdef USE_BLUR
blur = blur * min(1.0, depthFactor + depthToBlurRatioBias);
merge = merge * min(1.0, depthFactor + 0.5);
#else
merge = merge * depthFactor;
#endif
#endif
float reflectorRoughnessFactor = roughness;
#ifdef USE_ROUGHNESSMAP
vec4 reflectorTexelRoughness = texture2D( roughnessMap, vUv );
reflectorRoughnessFactor *= reflectorTexelRoughness.g;
#endif
#ifdef USE_BLUR
blurFactor = min(1.0, mixBlur * reflectorRoughnessFactor);
merge = mix(merge, blur, blurFactor);
#endif
vec4 newMerge = vec4(0.0, 0.0, 0.0, 1.0);
newMerge.r = (merge.r - 0.5) * mixContrast + 0.5;
newMerge.g = (merge.g - 0.5) * mixContrast + 0.5;
newMerge.b = (merge.b - 0.5) * mixContrast + 0.5;
diffuseColor.rgb = diffuseColor.rgb * ((1.0 - min(1.0, mirror)) + newMerge.rgb * mixStrength);
`);
}
}
export { MeshReflectorMaterial as default };
//# sourceMappingURL=MeshReflectorMaterial.mjs.map